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ille

146
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22
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A member registered Mar 20, 2020 · View creator page →

Creator of

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I just wanted to say, I absolutely love your art! It’s perfect for my game. I picked up the full package back in September and will be grabbing the Pirate and Jungle packs soon too!

If you ever feel like making more packs, I’d be so excited to see something inspired by Ancient Greece or Rome, with those grand temples and columns, or maybe even a Pharaonic Egypt theme with pyramids and bustling bazaars. Keep up the amazing work!

I really enjoyed the game, and the pixel art aesthetic reminded me a lot of Transport Tycoon Deluxe! The gameplay was fun, but I did run into an issue with the difficulty. It felt either too easy, or my run was completely bugged since I barely encountered any enemies. I did see a tower shoot a few times, but it happened so quickly that I couldn’t even tell what the enemy looked like, which was a bit confusing.

One small suggestion: the tooltip UI sometimes blocks my view of the game. It might help to make it appear only on hover, adjust its size to fit the text, and disable it when it's empty.

I wanted to place four castles in a 2×2 square, but due to the increasing costs, I couldn't because a stray castle was placed elsewhere. Being able to sell castles would have been helpful, except for the restriction of not being able to sell the last castle.

The reason I wanted this 2x2 was that I discovered I could position my mouse in a way that allowed me to click on two castles simultaneously. So I wanted to test whether I could click on all four at once. However, while furiously clicking my mouse button, I slipped and accidentally clicked the Prev button. :D

Great game and love the playful music! After 30 minutes, I had built a huge city.

Unfortunately, I accidentally hit the "previous" button on my mouse while playing in my browser, which sent me back a page. When I reloaded, the load option was grayed out, even though I had clicked the save icon multiple times during my playthrough  :*(

Aside from that, I had a lot of fun! :D Also, not sure if it's a bug, but I couldn't sell castles. clicking them with the bomb just made the progress bar go up.

10/10 accurate internship simulator :D.
A hectic never ending circus of growth opportunities. Truly, nothing beats the thrill of beeing micromanaged into oblivion while racing against the clock. I had 53 growth opportunities in the end :D

I enjoyed the gameplay and the cute pixel art. One suggestion, if you'd like to extend the game, would be to allow players to postpone the inevitable eruption, but make it increasingly difficult the longer they delay it. My score is 4127.

Very funny game and very cool first submission. I beat it in Kafka mode :D

But I used a gamebreaking bug that doubles everything. Maybe you want to look into that.
When i drag&drop a dice in between 2 slot its triggers both slots. so 1 dice fills 2 slots and you get double the effect of the dice.
For example a +3 Shield dropped in between 2 shield slots triggers the effect and gives +6 shield

Thank you for the kind words :)

Thank you :D Reordering is a cool idea.

Thank you :)

Thanks man :) I tried to focus on fluent gameplay which worked out pretty well imo. I had plans to add a few swap suit cards and a joker and a healing card to make the game less rng and more strategic, but didnt have the time as always :D

Thank you :) I guess we watched the same youtube video :D it inspired me to create this game.

Funny idea :D I managed to beat all levels
Well done.

Thank you :) I did some last minute fixes before the deadline and forgot to export for the download versions, so the browserversion is tiny bit less broken (music loop and some shaderoptions issues are fixed there)

I love the cardsounds too :D they are cc0 from Kenney.nl https://kenney.nl/assets/casino-audio (which are btw the same sounds LocalThunk used in Balatro)

I like the artstyle and all the little puzzles. Well done :)

Ha ha :D Thank you

Very cool implementation of the reflections theme. Well done :)

Very fun gameplay :D but you should force the player to run around, maybe collect coins or something, because i managed to cheese the whole game mechanic of beeing careful, by standing in the corner and shooting at that angle like in the screenshot

At one point the game just crashed because of one gazillion spawned projectiles :D
All in all a good game. Well done :)

Thanks :D

Shaders are pure magic created by math wizards :D
I used this one to make the hit animations with some minor modifications https://godotshaders.com/shader/color-cycling-hit-effect/
This Video explains how to add shaders in godot

My tweens look like this for example.

card_texture.material.set("shader_parameter/mix_ratio", 1)
tween_damage.tween_property(card_texture.material, "shader_parameter/current_frame", 6, 0.1)

Thank you so much :)

Thank you and Good job :D

Thanks man :D

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Thanks :)

My game has about 1/100th the depth of Balatro and different card rules, so it doesn’t play anything like Balatro.

Balatro is a roguelike deckbuilder poker game with some crazy incremental mechanics where you combine poker hands with jokers to perform incredibly insane combos and score extremely high numbers (like 10 to the power of 2000 zeros) when you master it. It's super addicting!

Thank you very much :D. I've used Maaack's game template plugin for most of UI logic and then did a few theme adjustments (label,panels,buttons etc.) to replicate the Balatro UI.

Glad you like it :D

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I had Qix on Gameboy when I was a little boy. Fond memories :D. I don’t remember if it had a handicap system back then, so the addition is very nice. The high score system is a very cool feature, and I love that my score gets updated with every run.
Lovely game :)

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Great first release. I died shortly after the locked door. Managed to bruteforce the lock by only counting the stars and then trying 99 combinations :D

A restart button would have been nice, or some checkpoints. After the first locked door would be a good restart checkpoint imo.
I had 4 hearts but died instantly to the electric arc, so did not understand really what the hearts where for.
Other than that fun game :D

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One of my favorites so far. Very clever combination of breakout and survivor mechanics. Very cool 😊. Great job.

Also maybe I had very lucky strong builds, or the difficulty is a bit too easy. My strategy was to trap a ball in the horizontal axis near the middle so it bounces from left to right in a hopefully straight line. Then, I kited everything into this deathzone.

Thanks :)

I like the concept with the mirrored universe/room. Scared myself a few times with my T pose shadow :D
I couldnt see anything in the kitchen under the sink and didnt find a way to light it and then i gave up :D
Fun game, well done.

Very nice idea and execution :) I managed to beat all levels.
Implementing shooting with the mouse wheel would have been really nice. Great Work!

The art style is absolutely beautiful, and the controls are incredibly smooth. I had lots of fun playing! The only criticism I have is that the game starts off a bit slow.

I went the lazy route and used a hurt shader that im tweening. I was too lazy to create spritesheets with 6 frames each for 52 cards😂

I really enjoyed the twist on the shooter theme! It took me a couple of tries to understand the mechanics, but once I did, I found it addictive and engaging. I got around 540 points on my best try. Is it endless?

Just as an idea, a progression system would be really cool if you plan on expanding this game. For example, the boss could have multiple HP bars, and when you knock down a complete bar, the difficulty increases.

Great twist on the bullet hell genre :) At first, I was puzzled why the top vessel wasn’t mirroring my movement along the Y-axis. Then it hit me. I’m controlling a boat on the water surface. I had fun :D

Fun combination of Sokoban and the theme! I had a great time and managed to beat all the levels. The ending screen message really got me thinking. Great work on the game!

Glad you found the game cool :D Thanks for pointing out the bugs. I'll work on fixing those. Appreciate the feedback.

Very interesting and unique gameplay! It was a bit overwhelming for me playing it alone, so much to juggle! :D I bet this game can be a real fun couch co-op 2-player experience. Great work! :D